Testnet beta

DeathRace3000

Outrun the wall. Cash out or double up.

A wall of fire is eating the road behind you. Every metre you stay ahead of it scores, and every checkpoint raises your multiplier - but you only keep the score if you cash out before it catches you.

The road never repeats: wasteland, red-rock canyons, alpine passes, rainforest, a neon megacity and a glass tunnel that dives under the sea, with flame vents, laser gates, rockfalls, avalanches, ramps and barrels to thread. Rain, sandstorms, blizzards and nightfall change the grip and the sightlines.

Heats are one attempt each against the other players who entered, with nine AI pacers on the track for company. Every run is replayed on the server by the same deterministic simulation the game runs, so a score only counts if it really happened. Entries are pooled: the treasury takes 20%, the top three real racers split the rest 60/25/15, and if fewer than two players enter everyone is refunded.

Between races, spend SCRAP from your runs on performance parts in the workshop. New cars and paint jobs are bought with $CREATIONS from your game wallet, and every sale goes to the Indie Creations treasury.

The beta runs on Robinhood Chain testnet: heat entries and paints use test $CREATIONS from the in-game faucet.

Free to play in the browser on desktop, phone and tablet. Heats race you against other players.

Diving under the sea in the glass tunnel
Diving under the sea in the glass tunnel
The Frozen Pass under the Alps
The Frozen Pass under the Alps
Night racing through the neon megacity
Night racing through the neon megacity
Death Canyon at golden hour
Death Canyon at golden hour

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